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[1.4.8] Bug: 3D floors and transfer heights

Posted: Sun Jun 27, 2010 23:52
by Akira_98
If you leave a 3d swim-able floor over a sector that has two levels from transfer heights, as long as your above the transfer heights sector, the gravity level from the 3d swim-able floor seems to persist. I have attached a map that shows this.



Thank you :)

Re: [1.4.8] Bug: 3D floors and transfer heights

Posted: Tue Jun 29, 2010 21:24
by Graf Zahl
These two features cannot be combined in the same sector because they interfere with each other's operation.

Re: [1.4.8] Bug: 3D floors and transfer heights

Posted: Wed Jun 30, 2010 8:54
by Akira_98
I'm sure replying into a closed bug thread is bad (especially for a forum newbie) but sorry, I didn't mean having both specials affecting one sector, but two separate sectors next to each other, each with either special. Aw, well at least the conditions for this happening are really low.

Re: [1.4.8] Bug: 3D floors and transfer heights

Posted: Wed Jun 30, 2010 9:52
by Graf Zahl
Since these two features are incompatible there's just no decent way to have them collide in any way. Neighboring sectors are practically the same as having them in the same one.

Re: [1.4.8] Bug: 3D floors and transfer heights

Posted: Wed Jun 30, 2010 12:17
by Enjay
The best way, if it's possible in your setup, is to remake the transfer heights structures using 3D floors instead.