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[fixed]Monster spawners not alerted by sound

Posted: Fri Oct 07, 2005 18:46
by Janizdreg
The Doom monster spawners do not wake up when they hear the player.

Posted: Fri Oct 07, 2005 19:21
by Graf Zahl
It's a known ZDoom bug. Unfortunately nobody knows the cause. :(


EDIT: OMG, that can't be true. The boss brain doesn't get linked into the sector list which is a necessary requirement for the new sound traversal code to work.

Fixed. But this same problem might cause problems with rare DEHACKED tricks.

Posted: Fri Oct 07, 2005 23:05
by Cutmanmike
Graf Zahl wrote:Fixed. But this same problem might cause problems with rare DEHACKED tricks.
Such as?

Posted: Fri Oct 07, 2005 23:08
by Graf Zahl
Anything that tries to turn a thing invisible by giving it the NOSECTOR flag. There's quite a few of them, although most react on sight - which many boss shooters don't.