http://www.realm667.com/index.php?optio ... 98&Itemid=
The effect can be tested with Stronghold in STR16 by the way. It worked before but I can't tell since when this bug is introdueced.
It just seems as the spawned actor
Code: Select all
Actor SnowParticle
{
+MISSILE +NoBlockMap
Radius 1
Height 1
Damage 0
Projectile
RenderStyle Translucent
Alpha 0.0
Scale 0.7
States
{
Spawn:
SNOW AAAAAAA 2 A_FadeIn(0.1)
SNOW A 3
goto Spawn+7
Death:
SNOW AAAAAA 1 A_FadeOut(0.2)
stop
}
}