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[r878] Actors directly fading out again

Posted: Wed Aug 11, 2010 22:14
by Tormentor667
For a strange reason I do not understand, the snow actors of ths SFX Snow from Realm667 directly disappear after being spawned by their main actor. The wad can be found here:
http://www.realm667.com/index.php?optio ... 98&Itemid=

The effect can be tested with Stronghold in STR16 by the way. It worked before but I can't tell since when this bug is introdueced.

It just seems as the spawned actor

Code: Select all

Actor SnowParticle
{
  +MISSILE +NoBlockMap 
  Radius 1
  Height 1
  Damage 0
  Projectile
  RenderStyle Translucent
  Alpha 0.0
  Scale 0.7
  States
  {
  Spawn:
    SNOW AAAAAAA 2 A_FadeIn(0.1)
    SNOW A 3
    goto Spawn+7
  Death:
    SNOW AAAAAA 1 A_FadeOut(0.2)
    stop
  }
}
Instantly dies again.

Re: [r878] Actors directly fading out again

Posted: Wed Aug 11, 2010 22:39
by Gez
Works for me.

By the way, not that it'd change anything, but you can use Wait instead of Goto Spawn+7.

Re: [r878] Actors directly fading out again

Posted: Fri Aug 13, 2010 15:23
by Gez
No additional feedback and since the original spawner works for me I'm just going to guess you broke it somehow in Stronghold.

Re: [r878] Actors directly fading out again

Posted: Sat Aug 14, 2010 14:01
by Tormentor667
Sorry for the late response, there seems indeed to be a problem with Stronghold