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Renderstyle fuzzy change

Posted: Sat Sep 04, 2010 22:09
by Salad Viking
This is not so much a feature suggestion, but rather a change to a feature.

Since the hardware renderer apparently can't render the fuzzy style that was seen in the vanilla Doom, fuzzy actors' sprites are darkened and they are rendered slightly translucent. If you look closely at the spectre (or any actor with fuzzy), it appears pink and you can see the eyes. Can the fuzzy rendering style be changed so that the actor's sprite is made completely black instead of very dark? I added "Translation "0:255=0:0"" to the spectre's DECORATE definition long ago, and it looks much better.

Re: Renderstyle fuzzy change

Posted: Sat Sep 04, 2010 22:21
by Graf Zahl
That's entirely in the realm of DECORATE replacements. I like the effect as it is and won't change it.

Re: Renderstyle fuzzy change

Posted: Sun Sep 05, 2010 10:47
by Sussudio

Code: Select all

Actor Spectre2 : Spectre replaces Spectre
  {
    Renderstyle Stencil
    Stencilcolor Black
    Alpha 0.125
  }
http://forum.drdteam.org/viewtopic.php?p=46052#p46052