Renderstyle fuzzy change
Posted: Sat Sep 04, 2010 22:09
This is not so much a feature suggestion, but rather a change to a feature.
Since the hardware renderer apparently can't render the fuzzy style that was seen in the vanilla Doom, fuzzy actors' sprites are darkened and they are rendered slightly translucent. If you look closely at the spectre (or any actor with fuzzy), it appears pink and you can see the eyes. Can the fuzzy rendering style be changed so that the actor's sprite is made completely black instead of very dark? I added "Translation "0:255=0:0"" to the spectre's DECORATE definition long ago, and it looks much better.
Since the hardware renderer apparently can't render the fuzzy style that was seen in the vanilla Doom, fuzzy actors' sprites are darkened and they are rendered slightly translucent. If you look closely at the spectre (or any actor with fuzzy), it appears pink and you can see the eyes. Can the fuzzy rendering style be changed so that the actor's sprite is made completely black instead of very dark? I added "Translation "0:255=0:0"" to the spectre's DECORATE definition long ago, and it looks much better.