Renderstyle fuzzy change

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Salad Viking
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Renderstyle fuzzy change

Post by Salad Viking »

This is not so much a feature suggestion, but rather a change to a feature.

Since the hardware renderer apparently can't render the fuzzy style that was seen in the vanilla Doom, fuzzy actors' sprites are darkened and they are rendered slightly translucent. If you look closely at the spectre (or any actor with fuzzy), it appears pink and you can see the eyes. Can the fuzzy rendering style be changed so that the actor's sprite is made completely black instead of very dark? I added "Translation "0:255=0:0"" to the spectre's DECORATE definition long ago, and it looks much better.
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Graf Zahl
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Re: Renderstyle fuzzy change

Post by Graf Zahl »

That's entirely in the realm of DECORATE replacements. I like the effect as it is and won't change it.
Sussudio
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Joined: Tue Jul 14, 2009 21:49

Re: Renderstyle fuzzy change

Post by Sussudio »

Code: Select all

Actor Spectre2 : Spectre replaces Spectre
  {
    Renderstyle Stencil
    Stencilcolor Black
    Alpha 0.125
  }
http://forum.drdteam.org/viewtopic.php?p=46052#p46052
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