This is not so much a feature suggestion, but rather a change to a feature.
Since the hardware renderer apparently can't render the fuzzy style that was seen in the vanilla Doom, fuzzy actors' sprites are darkened and they are rendered slightly translucent. If you look closely at the spectre (or any actor with fuzzy), it appears pink and you can see the eyes. Can the fuzzy rendering style be changed so that the actor's sprite is made completely black instead of very dark? I added "Translation "0:255=0:0"" to the spectre's DECORATE definition long ago, and it looks much better.
Renderstyle fuzzy change
Moderator: Graf Zahl
- Salad Viking
- Posts: 40
- Joined: Mon Aug 23, 2010 21:50
- Location: A hot air balloon traveling over Chile
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Renderstyle fuzzy change
That's entirely in the realm of DECORATE replacements. I like the effect as it is and won't change it.
-
- Posts: 98
- Joined: Tue Jul 14, 2009 21:49
Re: Renderstyle fuzzy change
Code: Select all
Actor Spectre2 : Spectre replaces Spectre
{
Renderstyle Stencil
Stencilcolor Black
Alpha 0.125
}