[after 1.5.3 - 1014]Bug in rendering a floor texture

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Edward-san
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[after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Edward-san »

1)Open Stronghold

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gzdoom -iwad doom2.wad -file stronghold_rc1.pk3 str_hudpatch.pk3
2)Warp to map99 and go to the room where there's a medkit store, and look at the floor. There's a missing texture.
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Graf Zahl
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Graf Zahl »

I don't know how often I have to repeat this: Please post your hardware specs when reporting GL rendering bugs!

Also, you assume that I know that map. Please post a savegame if you want this investigated.
Edward-san
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Edward-san »

Oops you're right!

1)Hardware spec:

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CPU: Intel Core 2 Duo T7700 @ 2.40 GHz
RAM: 4 GB DDR2
Graphics Card: Nvidia GeForce 8400M GS with 256 MB shared memory
2)Savegame:
Damn the forum says The file is too big, maximum allowed size is 512 KiB, and the compressed file is 594,9 KiB. What can I do?
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Graf Zahl
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Graf Zahl »

Use a file sharing website to upload it. As long as it isn't RapidShare it should be ok.
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NeuralStunner
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by NeuralStunner »

I recommend SpeedyShare. :)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
Edward-san
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Edward-san »

Here it is, thanks NeuralStunner for the site :).

Edit: there was a wrong save file. Reupped.
Edward-san
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Re: [after 1.5.3 - 1014]Bug in rendering a floor texture

Post by Edward-san »

Seems like r1021 fixed the problem. Thank you Graf!
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