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[after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Thu Sep 30, 2010 0:58
by Edward-san
1)Open Stronghold
Code: Select all
gzdoom -iwad doom2.wad -file stronghold_rc1.pk3 str_hudpatch.pk3
2)Warp to map99 and go to the room where there's a medkit store, and look at the floor. There's a missing texture.
Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Thu Sep 30, 2010 7:20
by Graf Zahl
I don't know how often I have to repeat this: Please post your hardware specs when reporting GL rendering bugs!
Also, you assume that I know that map. Please post a savegame if you want this investigated.
Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Thu Sep 30, 2010 21:49
by Edward-san
Oops you're right!
1)Hardware spec:
Code: Select all
CPU: Intel Core 2 Duo T7700 @ 2.40 GHz
RAM: 4 GB DDR2
Graphics Card: Nvidia GeForce 8400M GS with 256 MB shared memory
2)Savegame:
Damn the forum says The file is too big, maximum allowed size is 512 KiB, and the compressed file is 594,9 KiB. What can I do?
Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Thu Sep 30, 2010 23:52
by Graf Zahl
Use a file sharing website to upload it. As long as it isn't RapidShare it should be ok.
Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Fri Oct 01, 2010 0:09
by NeuralStunner
I recommend
SpeedyShare.

Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Fri Oct 01, 2010 0:22
by Edward-san
Here it is, thanks NeuralStunner for the site

.
Edit: there was a wrong save file. Reupped.
Re: [after 1.5.3 - 1014]Bug in rendering a floor texture
Posted: Mon Oct 04, 2010 18:34
by Edward-san
Seems like r1021 fixed the problem. Thank you Graf!