[Fixed] Icarus Alien Vanguard MAP01 - engine room

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
BFeely
Posts: 24
Joined: Wed Aug 31, 2005 1:40

[Fixed] Icarus Alien Vanguard MAP01 - engine room

Post by BFeely »

The forcefields blocking the entrances to the engines display as sky instead of a forcefield texture.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

This is the result of a badly designed rendering trick. Unfortunately I currently have no idea how to handle it without breaking more important things.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed
BFeely
Posts: 24
Joined: Wed Aug 31, 2005 1:40

Post by BFeely »

So why did all the rendering tricks in Eternal work correctly? They seemed similar in nature.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

This one didn't work because the sector had a sky ceiling. But my sky code still had remnants from a time when I wasn't using a sky dome. After taking that code out (and finding 3 other bugs in the process which were unrelated to this effect) it worked.
Locked

Return to “Closed Bugs”