Spoiler:This does happen in 3rd person as well.
However, when jumping, the glow diminishes as I get farther above the walkway:
Spoiler:In these shots, there is no other change to the sector's lighting or fog. (The walkways are built by flagging the lines 3DMidTex, Upper Unpegged, then offsetting them downward until in place.)
If I rename the GLDefs lump that applies this flat glow, the problem disappears entirely.
Currently using r1166.
Is this enough information?