For work credit before I start posting screenies,
I'm using:
id Software's Quake 2 Models and skins as bases
Doomero's d3 Weapon sprites
Risen3d's hi-res textures,
some Vavoom models, (which will remain nameless due to use in mod)
And some elements of the gore system used in Sergeant_Mark_IV's BrutalDoom (Also, if I can, I'd like to impliment the headshot system. However, I'm not going to use much, and I'm already editing your base sprites.)
The weapons and Zombie system are my own work. As will be most of the rest of it.
Screenies:
A big open starting room displaying the hi-res glory and my custom hud. It'll use the battery life of the recorder as a health meter.[spoiler]http://img17.imageshack.us/img17/8558/s ... 105042.png
This is somewhat complicated, the hand is an icon representing an action, the card is the action taking place.
http://imageshack.us/photo/my-images/60 ... 5271w.png/
New starting area, from which you enter the base.
http://imageshack.us/photo/my-images/19 ... 05271.png/
One of the many screen flicker effects.
http://imageshack.us/photo/my-images/82 ... 05271.png/
One of the barriers in the level, a fire.
http://imageshack.us/photo/my-images/70 ... 05271.png/
And the light randomally goes red.
http://imageshack.us/photo/my-images/19 ... 05271.png/[/spoiler]
New screenshots as of June 3...
[spoiler]Showing off lighting use:










Fighting a hunter and the aftermath.


Where there's smoke:


A recreational area


The main objective

I have no idea how I got a screenshot exactly as the lights flickered on, but in the garden maze area:

Zdoom Thread:
http://forum.zdoom.org/viewtopic.php?f= ... 79#p563179
Most importantly: Before I release, I would like to have a closed multiplayer beta. PM me and volunteer if you'd like to spend your time in this fashion. I'd do it myself, but my computer and internet suck.