Quake map brushes as 3d models (GZDooM).

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I.C.H.I. Znot
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Joined: Fri Jun 03, 2011 12:20

Quake map brushes as 3d models (GZDooM).

Post by I.C.H.I. Znot »

It is is very hard to make very complex 3d structures with slopes. So it be a great feature if be added Quake style brushes support, as 3d models. You make structure in GtkRadiant, place some texture, flags, maybe even funcs, place origin brush where you want, save and put it like usual thing on doom map. I think this made life easy when you want made something that is absolute impossible with usual 3d floors.
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Gez
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Joined: Mon Oct 22, 2007 16:47

Re: Quake map brushes as 3d models (GZDooM).

Post by Gez »

If you want models, make models. If you want to make models with GtkRadiant, there are tools that can convert from BSP to a standard 3D object format, and from there you can convert it again to MD2 or MD3.

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