music repeating on Endbunny screen
Moderator: Graf Zahl
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music repeating on Endbunny screen
I have an issue with the music D_BUNNY repeating on the endbunny screen in Ultimate Doom. It should stop playing after the first playthrough. Can this be fixed? Although it should not repeat on this screen, it should repeat on Plutonia Map 11: Hunted. By the way, the music device that was being used was "Roland SC-D70 MIDI OUT". (I have a genuine Roland SC-55 attached to the SC-D70 module.)
- Graf Zahl
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Re: music repeating on Endbunny screen
What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?
Did you use the original sound from the IWAD?
Does the title music repeat?
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Re: music repeating on Endbunny screen
This isn't just a GZDoom issue, it also happens with ZDoom.
Note: Test was done using ZDoom r3274 and GZDoom r1260.
For me I tested it with FMOD and Microsoft GS Wavetable SW Synth and the music repeats for both devices. And no, the title music doesn't repeat.Graf Zahl wrote:What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?
Note: Test was done using ZDoom r3274 and GZDoom r1260.
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Re: music repeating on Endbunny screen
Graf Zahl wrote:What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?
I have been using the WaveOUT output. The endbunny music repeated whether or not the original sound from the IWAD was used. (I tried both the original MUS file and a standard midi file.) And no, the title music does not repeat with most midi devices. I believe it does with FMOD, but I never use FMOD due to being able to use the Roland SC-55 through the Roland SC-D70's midi out. (I don't know if anybody else here has a real SC-55, but the title screen music doesn't repeat when I use it.)
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Re: music repeating on Endbunny screen
I believe I have found the solution to the problem I reported, and I suggest it be implemented into the doom1.txt file in the GZDoom.pk3. The Gameinfo section needs to have the following line:
noloopfinalemusic = true
EDIT: I tested it out, and this didn't work for the endbunny screen.
noloopfinalemusic = true
EDIT: I tested it out, and this didn't work for the endbunny screen.
- Gez
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Re: music repeating on Endbunny screen
That key doesn't seem to be used anywhere in the code...
- Gez
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Re: music repeating on Endbunny screen
I think this was fixed when backporting this.