Page 1 of 1

music repeating on Endbunny screen

Posted: Wed Nov 16, 2011 17:13
by Ryan
I have an issue with the music D_BUNNY repeating on the endbunny screen in Ultimate Doom. It should stop playing after the first playthrough. Can this be fixed? Although it should not repeat on this screen, it should repeat on Plutonia Map 11: Hunted. By the way, the music device that was being used was "Roland SC-D70 MIDI OUT". (I have a genuine Roland SC-55 attached to the SC-D70 module.)

Re: music repeating on Endbunny screen

Posted: Wed Nov 16, 2011 18:13
by Graf Zahl
What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?

Re: music repeating on Endbunny screen

Posted: Wed Nov 16, 2011 18:35
by Blue Shadow
This isn't just a GZDoom issue, it also happens with ZDoom.
Graf Zahl wrote:What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?
For me I tested it with FMOD and Microsoft GS Wavetable SW Synth and the music repeats for both devices. And no, the title music doesn't repeat.

Note: Test was done using ZDoom r3274 and GZDoom r1260.

Re: music repeating on Endbunny screen

Posted: Thu Nov 17, 2011 4:18
by Ryan
Graf Zahl wrote:What sound output?
Did you use the original sound from the IWAD?
Does the title music repeat?

I have been using the WaveOUT output. The endbunny music repeated whether or not the original sound from the IWAD was used. (I tried both the original MUS file and a standard midi file.) And no, the title music does not repeat with most midi devices. I believe it does with FMOD, but I never use FMOD due to being able to use the Roland SC-55 through the Roland SC-D70's midi out. (I don't know if anybody else here has a real SC-55, but the title screen music doesn't repeat when I use it.)

Re: music repeating on Endbunny screen

Posted: Sun Dec 11, 2011 5:06
by Ryan
I believe I have found the solution to the problem I reported, and I suggest it be implemented into the doom1.txt file in the GZDoom.pk3. The Gameinfo section needs to have the following line:

noloopfinalemusic = true

EDIT: I tested it out, and this didn't work for the endbunny screen.

Re: music repeating on Endbunny screen

Posted: Sun Dec 11, 2011 17:20
by Gez
That key doesn't seem to be used anywhere in the code...

Re: music repeating on Endbunny screen

Posted: Sun Mar 18, 2012 16:34
by Gez
I think this was fixed when backporting this.