Additive Translucency Too Bright at Lower Alpha
Posted: Sat Dec 24, 2011 4:51
When Alpha is less than 1.0, GZDoom renders Additive blending too bright.
Screenshot:

Same frame (they were summoned with Freeze active). The one on the left has an Alpha of 1.0, the one on the right has an Alpha of 0.9999 - And you should be able to see that it's blended way too brightly. It becomes most noticably when there are greens in the sprite color.
I have the micro-mod I tested this with, which I can upload if needed.
Screenshot:

Same frame (they were summoned with Freeze active). The one on the left has an Alpha of 1.0, the one on the right has an Alpha of 0.9999 - And you should be able to see that it's blended way too brightly. It becomes most noticably when there are greens in the sprite color.
I have the micro-mod I tested this with, which I can upload if needed.