PWAD Savegames

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Killionaire
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Joined: Sun Sep 11, 2005 18:33
Location: Tampa Bay, FL

PWAD Savegames

Post by Killionaire »

Didn't see this issue in the buglistings.

When I load a PWAD (using Biohazard's ZDL if that makes any difference), the save system works fine until i restart GZDoom, whereas a save file is created in the folder the PWAD is in and i have to manually move the save files over to the save folder in the GZdoom directory.

Some way to stop this from happening without moving all my pwads into my GZDoom directory, some of the filenames don't go with the actual name of the PWAD, and I prefer to organize PWADs by giving them separate folders.
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Graf Zahl
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Post by Graf Zahl »

No idea. But you can try to set the CVAR savedir to an absolute path.
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