[Added to ZDoom] Scan Saved games

Moderator: Graf Zahl

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nwbeeman
Posts: 146
Joined: Mon Oct 17, 2005 1:18
Location: Tampa

[Added to ZDoom] Scan Saved games

Post by nwbeeman »

I know GZdoom scans games to figure out the pic and if it is from a diffrent version, but could it scan the WADS that where loaded, and figure out if the wad is or is not loaded, and if it is not, don't show the save game in the list, or highlight it in a diffrent color? I hate saved games from say 007: Liscense to spell doom showing up while doing a normal doom game.

Graf: You must live on these forms. Thank god that you exist, if not, i'd be still using ZDoom. The thought of still using ZDOOM gives me nightmares.
:D
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Soultaker
Posts: 219
Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.

Post by Soultaker »

You do know that GZDooM IS based off of ZDooM? Also uh what is the point behind scanning saved games. That data gets overwritten by newer game sessions anyways.
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nwbeeman
Posts: 146
Joined: Mon Oct 17, 2005 1:18
Location: Tampa

Post by nwbeeman »

Soultaker wrote:You do know that GZDooM IS based off of ZDooM? Also uh what is the point behind scanning saved games. That data gets overwritten by newer game sessions anyways.
Yea i know, but i'm talking about ZDoom not having any bug fixes as quickly as GZdoom does, and i'm talking about saved games that you manually save, not using autosave.

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