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[1.6] 3D floors aren't horizoned properly
Posted: Fri Jul 27, 2012 14:09
by Nightfall
3D floors aren't affected by horizon lines:
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Example wad attached.
Re: [1.6] 3D floors aren't horizoned properly
Posted: Fri Jul 27, 2012 14:58
by Enjay
I surprised to see that this works in ZDoom. I didn't think 3D floors could work with horizon lines.
Re: [1.6] 3D floors aren't horizoned properly
Posted: Fri Jul 27, 2012 16:43
by cypherphage
This being fixed would be wonderful.
Re: [1.6] 3D floors aren't horizoned properly
Posted: Sat Jul 28, 2012 13:05
by Graf Zahl
This was never meant to work and it's not easy to add. The horizon effect is a godawful hack in GL because there's no natural way to do it.
Re: [1.6] 3D floors aren't horizoned properly
Posted: Sat Jul 28, 2012 21:50
by NeuralStunner
Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?
Re: [1.6] 3D floors aren't horizoned properly
Posted: Mon Aug 06, 2012 10:55
by cypherphage
NeuralStunner wrote:Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?
Not if you want to use translucent water...