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[1.6] 3D floors aren't horizoned properly
Moderator: Graf Zahl
- Nightfall
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[1.6] 3D floors aren't horizoned properly
3D floors aren't affected by horizon lines:
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- horizonwater.zip
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- Enjay
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Re: [1.6] 3D floors aren't horizoned properly
I surprised to see that this works in ZDoom. I didn't think 3D floors could work with horizon lines.
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Re: [1.6] 3D floors aren't horizoned properly
This being fixed would be wonderful.
- Graf Zahl
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Re: [1.6] 3D floors aren't horizoned properly
This was never meant to work and it's not easy to add. The horizon effect is a godawful hack in GL because there's no natural way to do it.
- NeuralStunner
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Re: [1.6] 3D floors aren't horizoned properly
Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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Re: [1.6] 3D floors aren't horizoned properly
Not if you want to use translucent water...NeuralStunner wrote:Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?