[1.6] 3D floors aren't horizoned properly

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Nightfall
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[1.6] 3D floors aren't horizoned properly

Post by Nightfall »

3D floors aren't affected by horizon lines:
[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]
Example wad attached.
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horizonwater.zip
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Enjay
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Re: [1.6] 3D floors aren't horizoned properly

Post by Enjay »

I surprised to see that this works in ZDoom. I didn't think 3D floors could work with horizon lines.
cypherphage
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Re: [1.6] 3D floors aren't horizoned properly

Post by cypherphage »

This being fixed would be wonderful.
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Graf Zahl
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Re: [1.6] 3D floors aren't horizoned properly

Post by Graf Zahl »

This was never meant to work and it's not easy to add. The horizon effect is a godawful hack in GL because there's no natural way to do it.
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NeuralStunner
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Re: [1.6] 3D floors aren't horizoned properly

Post by NeuralStunner »

Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?
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cypherphage
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Re: [1.6] 3D floors aren't horizoned properly

Post by cypherphage »

NeuralStunner wrote:Dusk, etc.: Can't you make a "shelf" at map boundaries, and horizon-ify that?
Not if you want to use translucent water...
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