Is it not that models are shown 1:1 "square" but the rest of the world is shown at 1:1.2? So the model isn't too short, the world is too tall? I know you could argue that it amounts to the same thing but I do think that the distinction is important.
A while back, I made a simple 128x128 flat vertical model and used one of the MARBFACE graphics on it. In game, it was shorter than 128 tall walls. Editing MODELDEF to make the model 1:1.2 made the model the same size as the game textures.
I'm not sure that "correcting" this would be any more intuitive. Why? Because if you did then a model that was 64 units tall and wide in the model editor would be getting stretched to an in game 64 tall which is actually 76.8 tall versus its 64 width. At present, the model doesn't change size, the world is oddly proportioned. However, I'd rather have that than my models changing height in the game to match the oddly proportioned world.
More importantly, unless this was optioned, a lot of current mods would suddenly find all their models have suddenly got taller by a factor of 1.2 and may no longer fit in the spaces they were put.
