Particles do not XY Billboard

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Enjay
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Particles do not XY Billboard

Post by Enjay »

Probably not so much a bug as a missing feature but should XY billboarding of particles (as distinct from normal sprites) not be at least an option? It affects all particle types - smooth, round and square.

Looking up - particles hardly visible:
Image

And front on:
Image

Looking up:
Image

and a more normal view:
Image
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Gez
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Re: Particles do not XY Billboard

Post by Gez »

Fixed.

If for some strange reason you do want particles not to face the camera, set gl_billboard_particles to false. I can't imagine a reason for that, though. Particles are small and short-lived enough that the sprite cuts you see near 3D floors shouldn't be a real problem with them, and since they are supposed to be fully symmetrical it makes sense that they'd be billboarded.
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Enjay
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Re: Particles do not XY Billboard

Post by Enjay »

Much nicer. Thank you. :)
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NeuralStunner
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Re: Particles do not XY Billboard

Post by NeuralStunner »

Weird, I've never noticed this until now. :lol:
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