Page 1 of 1

Particles do not XY Billboard

Posted: Thu Jan 03, 2013 16:09
by Enjay
Probably not so much a bug as a missing feature but should XY billboarding of particles (as distinct from normal sprites) not be at least an option? It affects all particle types - smooth, round and square.

Looking up - particles hardly visible:
Image

And front on:
Image

Looking up:
Image

and a more normal view:
Image

Re: Particles do not XY Billboard

Posted: Thu Jan 03, 2013 19:16
by Gez
Fixed.

If for some strange reason you do want particles not to face the camera, set gl_billboard_particles to false. I can't imagine a reason for that, though. Particles are small and short-lived enough that the sprite cuts you see near 3D floors shouldn't be a real problem with them, and since they are supposed to be fully symmetrical it makes sense that they'd be billboarded.

Re: Particles do not XY Billboard

Posted: Fri Jan 04, 2013 1:35
by Enjay
Much nicer. Thank you. :)

Re: Particles do not XY Billboard

Posted: Fri Jan 11, 2013 1:32
by NeuralStunner
Weird, I've never noticed this until now. :lol: