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Particles do not XY Billboard
Posted: Thu Jan 03, 2013 16:09
by Enjay
Probably not so much a bug as a missing feature but should XY billboarding of particles (as distinct from normal sprites) not be at least an option? It affects all particle types - smooth, round and square.
Looking up - particles hardly visible:
And front on:
Looking up:
and a more normal view:

Re: Particles do not XY Billboard
Posted: Thu Jan 03, 2013 19:16
by Gez
Fixed.
If for some strange reason you do want particles not to face the camera, set gl_billboard_particles to false. I can't imagine a reason for that, though. Particles are small and short-lived enough that the sprite cuts you see near 3D floors shouldn't be a real problem with them, and since they are supposed to be fully symmetrical it makes sense that they'd be billboarded.
Re: Particles do not XY Billboard
Posted: Fri Jan 04, 2013 1:35
by Enjay
Much nicer. Thank you.

Re: Particles do not XY Billboard
Posted: Fri Jan 11, 2013 1:32
by NeuralStunner
Weird, I've never noticed this until now.
