With a build of the latest GZDoom (checked out today, 4 April 2014), if I activate any of the HQ resize modes, some camera textures go blank (ie completely black). The ScaleX resize modes do not do this and going back to an older build (from the end of March) allows the camera textures to work with HQX too.
Once this has happened, switching back to GL_Texture_HQResize 0 does not allow the camera texture to reappear. Even warping away to a new level and warping back, or starting a new game without quitting does not restore the camera textures. Quitting and restarting does.
However, it isn't all camera textures so I have been having difficulty compiling an example to post. I thought it might be due to models being present in the view, or large textures but in a cut-down example, these alone did not cause difficulties.
I am aware that there was a change to the HQX code in the last day or two, which is why I was checking the HQ modes (I don't normally use them). When doing so, I noticed the phenomenon.
[spoiler]Starting the level normally and with no HQ resizing active

GL_Texture_HQResize 2 activated

GL_Texture_HQResize set back to 0

Any ideas?