[pre-587] Floor shading bug (UDMF)
Posted: Fri Feb 06, 2015 19:23
This bug manifests itself when:
1. Sector has "lightfloorabsolute" flag.
2. There is a 3d floor in that sector.
3. 3d floor's ceiling is at the same height or higher than real sector's ceiling.
ZDoom 2.8pre-1134: GZDoom g2.1.pre-587:
1. Sector has "lightfloorabsolute" flag.
2. There is a 3d floor in that sector.
3. 3d floor's ceiling is at the same height or higher than real sector's ceiling.
ZDoom 2.8pre-1134: GZDoom g2.1.pre-587: