mirror bug

Bugs that have been resolved.

Moderator: Graf Zahl

doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

mirror bug

Post by doomexpert »

i dont know if you guys can see this in this example but what causes this?
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Graf Zahl
GZDoom Developer
GZDoom Developer
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Location: Germany

Re: mirror bug

Post by Graf Zahl »

Mirrors must have empty space behind them because there's issues with clipping geometry. From the mirrored viewpoint of the camera the 3D floor is visible and gets rendered.

It may be noted that for portals there is some code to calculate proper boundaries but for various reasons - the most important one being that mirrors are not static (they can be set at runtime) - this is not easily doable here.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: mirror bug

Post by Graf Zahl »

this got fixed a few days ago on another report at the ZDoom forum.

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