mirror bug
Moderator: Graf Zahl
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- Posts: 103
- Joined: Tue May 04, 2010 7:57
mirror bug
i dont know if you guys can see this in this example but what causes this?
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: mirror bug
Mirrors must have empty space behind them because there's issues with clipping geometry. From the mirrored viewpoint of the camera the 3D floor is visible and gets rendered.
It may be noted that for portals there is some code to calculate proper boundaries but for various reasons - the most important one being that mirrors are not static (they can be set at runtime) - this is not easily doable here.
It may be noted that for portals there is some code to calculate proper boundaries but for various reasons - the most important one being that mirrors are not static (they can be set at runtime) - this is not easily doable here.
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: mirror bug
this got fixed a few days ago on another report at the ZDoom forum.