[gzdoom-g2.1.pre-1159] Translucent textures light bug

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MaxED
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[gzdoom-g2.1.pre-1159] Translucent textures light bug

Post by MaxED »

Looks like textures with translucent pixels are not affected by dynamic lights.
Textures:
tex_preview.jpg
tex_preview.jpg (13.42 KiB) Viewed 527 times
GZDoom:
Screenshot_Doom_20150610_112819.jpg
Screenshot_Doom_20150610_112819.jpg (88.17 KiB) Viewed 527 times
Attachments
alpha_dynlights_bug.pk3
(7.82 KiB) Downloaded 33 times
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Graf Zahl
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Re: [gzdoom-g2.1.pre-1159] Translucent textures light bug

Post by Graf Zahl »

fixed. The GL4 render path just forgot setting up the lights for any walls in the translucent render pass.
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