Looks like textures with translucent pixels are not affected by dynamic lights.
Textures:
GZDoom:
[gzdoom-g2.1.pre-1159] Translucent textures light bug
Moderator: Graf Zahl
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[gzdoom-g2.1.pre-1159] Translucent textures light bug
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- alpha_dynlights_bug.pk3
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- Graf Zahl
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Re: [gzdoom-g2.1.pre-1159] Translucent textures light bug
fixed. The GL4 render path just forgot setting up the lights for any walls in the translucent render pass.