Sector_SetPlaneReflection bug with dynamic lights

Bugs that have been resolved.

Moderator: Graf Zahl

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Sector_SetPlaneReflection bug with dynamic lights

Post by ibm5155 »

The dynamic light isn't disabled if his "Split" touched a reflective floor/ceiling. (it sounds like my lava bug ,where the 3D floor wasn't reseted when it crossed another one, creating a new 3D floor above the other floor)

Here I include the test wad, note that it affects additive and normal lights, at any kind, I just suspect that when a dynamic light reach a reflective sector, it creates a new dynamic light, that iwill only affect that reflective sector, but then when the disable command is send, it'll only disable the father dynamic light and not the children ones)

EDIT:Tested with gzdoom 2.0.5.0
You do not have the required permissions to view the files attached to this post.
ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: Sector_SetPlaneReflection bug with dynamic lights

Post by ibm5155 »

UPDATE: this only happens with flickering dynamic lights, not the normal one
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: Sector_SetPlaneReflection bug with dynamic lights

Post by Graf Zahl »

I have to admit, that I have no clue what you wanted to say here, but the problem was rather obvious.

Return to “Closed Bugs”