[pre-1307] Sector_SetPlaneReflection bug

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
MaxED
Developer
Developer
Posts: 47
Joined: Fri Aug 03, 2012 0:06

[pre-1307] Sector_SetPlaneReflection bug

Post by MaxED »

When using Sector_SetPlaneReflection action on either floor or ceiling, there's a rendering artifact resembling the shape of the sector the effect is applied to.
The effect is more visible with "r_clearbuffer 1":
Screenshot_Doom_20151023_121228.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by NeoHippo »

This is certainly interesting.

No matter what I do to your map, well within reason, it comes out like this (I changed the ceiling texture)
Spoiler:
no floor with reflection, but showing the artifact.
The player appears to be floating.

Then I duplicated your map from scratch
Spoiler:
identical size, same player location, same script except i called it script 1 with this result
Spoiler:
just as it should be.

I am using GZDB_r2414 and GZDoom_r1307.

[edit]
The bug is also in my map.
See below.
You do not have the required permissions to view the files attached to this post.
Last edited by NeoHippo on Sat Oct 24, 2015 4:59, edited 1 time in total.
User avatar
Rachael
Developer
Developer
Posts: 3651
Joined: Sat May 13, 2006 10:30

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by Rachael »

NeoHippo - your screenshots are staring straight ahead.

I believe MaxED's are staring straight down.

Have you tried staring down in your duplicate?

Also -
MaxED wrote:The effect is more visible with "r_clearbuffer 1":
Try this, as well.
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by NeoHippo »

Eruanna wrote:Have you tried staring down in your duplicate?
Yup, you are right, I should have done that. Because the floor was rendered properly in my example I did not try that.

Not only does the artefact show up in my example as well, it is really pronounced.
And, like MaxED mentioned, the artifact takes on a downscaled version of the sector outline.

My bad. :oops:
Spoiler:
The larger the sector, the larger the artefact.
User avatar
NeuralStunner
Posts: 253
Joined: Tue Dec 29, 2009 3:46
Location: IN SPACE

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by NeuralStunner »

This is similar to the artifacts that can be seen at the top of the sky sphere. I wonder if the two are related somehow?
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by Graf Zahl »

Yes, it's the same effect. Seems that the capping polygon is not drawn into the stencil.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: [pre-1307] Sector_SetPlaneReflection bug

Post by Graf Zahl »

fixed.

Return to “Closed Bugs”