Too many words, here are the two results that I get only restarting gzdoom
[spoiler]


This happens on a intel hd4000 AND also an AMD HD8870m.
I'm using the latest gzdoom, latest drivers and also latest OS.
Just a note, I'm running it in "software light mode" (The gl shader that tries to simulate the doom software light)
EDIT: the problem is not happening on zandronum 3.0 and also I can't make a short test for remove the stuff on the map that isn't require to bug it

It looks like the cause of the problem is the mapinfo!!!
map MAP01 lookup "Spooky House Of Jump Scares - ibm5155"
{
next = "MAP01"
secretnext = "MAP01"
sky1 = "SKY1"
par = 600
music = "MAIN"
nointermission
lightmode = 8
}
idk why, but with lightmode in the map definition, the map starts to get this weird problem