[gzdoom-g2.1.pre-1231] Problem with 2D enemies

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Atak_Snajpera
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[gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Atak_Snajpera »

I can't get rid of this annoying glitch on my Radeon 4850 (latest drivers). I've tried various options in OpenGL section and still nothing.
Last edited by Blue Shadow on Tue Jan 19, 2016 21:10, edited 1 time in total.
Reason: Fixed video link
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Blue Shadow »

Does it happen with the latest development builds? (The one you're using is pretty old).
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Atak_Snajpera »

I've just tested 1665 build and result is exactly the same.
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Graf Zahl
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Graf Zahl »

That's a driver bug. Looks like it doesn't properly invalidate buffer contents and reuses old data, even though it was overwritten.

You can try launching GZDoom with '-gl3' on the command line, which will disable any GL 4.x features and revert to immediate mode rendering.
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Atak_Snajpera »

Well It looks like I'm DOOMed for good. I've tried your switch and also tested older drivers (12.6 and 13.1) and still nothing.
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Gez »

How about the 1.8 builds?
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Atak_Snajpera »

Hurray! 1.8.10 Build works fine on my Radeon 4850 !
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Rachael
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies

Post by Rachael »

For reference, I have a 4850 on my Windows Server computer. It does not support GL4 at all, it will only do GL3 in GZDoom anyhow.

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