I can't get rid of this annoying glitch on my Radeon 4850 (latest drivers). I've tried various options in OpenGL section and still nothing.
[gzdoom-g2.1.pre-1231] Problem with 2D enemies
Moderator: Graf Zahl
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[gzdoom-g2.1.pre-1231] Problem with 2D enemies
Last edited by Blue Shadow on Tue Jan 19, 2016 21:10, edited 1 time in total.
Reason: Fixed video link
Reason: Fixed video link
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
Does it happen with the latest development builds? (The one you're using is pretty old).
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
I've just tested 1665 build and result is exactly the same.
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
That's a driver bug. Looks like it doesn't properly invalidate buffer contents and reuses old data, even though it was overwritten.
You can try launching GZDoom with '-gl3' on the command line, which will disable any GL 4.x features and revert to immediate mode rendering.
You can try launching GZDoom with '-gl3' on the command line, which will disable any GL 4.x features and revert to immediate mode rendering.
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
Well It looks like I'm DOOMed for good. I've tried your switch and also tested older drivers (12.6 and 13.1) and still nothing.
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
How about the 1.8 builds?
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
Hurray! 1.8.10 Build works fine on my Radeon 4850 !
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Re: [gzdoom-g2.1.pre-1231] Problem with 2D enemies
For reference, I have a 4850 on my Windows Server computer. It does not support GL4 at all, it will only do GL3 in GZDoom anyhow.