Sound and special effects.

Bugs that have been resolved.

Moderator: Graf Zahl

NullWire
Posts: 17
Joined: Tue Dec 29, 2015 20:43

Sound and special effects.

Post by NullWire »

Well playing the most recent builds I found these bugs:
My build version: gzdoom-g2.1.pre-1778-g1a63167.7z

-No actual dynamic light for the Megashere. ¿Do you gonna add it or what? :|

-Intro menu sound and music crashes / mutes if you use the options or other things in the main menu several times. (In game they don't.)

-¿What happened with the brightmap options? They are not working since 2014 for me, the option dissapears and if I load it from the .txt config file they doesn´t work. :shock:

-The dynamic lights to work needs to be loaded from the .txt config file.
Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: Sound and special effects.

Post by Edward-san »

What are your computer specs (in particular the GPU and the OS)?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: Sound and special effects.

Post by Graf Zahl »

-No actual dynamic light for the Megashere. ¿Do you gonna add it or what? :|
It got none - it won't get one. It doesn't really look like it should.
-Intro menu sound and music crashes / mutes if you use the options or other things in the main menu several times. (In game they don't.)
FMod or OpenAL? I can't reproduce this.
-¿What happened with the brightmap options? They are not working since 2014 for me, the option dissapears and if I load it from the .txt config file they doesn´t work. :shock:
They no longer exist. The 2.x builds always have brightmaps on by default. This was only an option for performance issues on old hardware.
-The dynamic lights to work needs to be loaded from the .txt config file.
Yes, so? That's fully intentional so that they aren't forced into the game for the vast majority of users who do not want them.
NullWire
Posts: 17
Joined: Tue Dec 29, 2015 20:43

Re: Sound and special effects.

Post by NullWire »

-Fmod Ex
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: Sound and special effects.

Post by Graf Zahl »

I think the sound bug has been fixed recently.

Return to “Closed Bugs”