[gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

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Tormentor667
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[gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Post by Tormentor667 »

In gzdoom-g2.2pre-355-g7105a87.7z, in WolfenDoom Blade of Agony, the movement behaviour of dogs (can't move at all) and dark priests (with the shotgun, move like crazy) is odd. It works fine with gzdoom-g1.10pre-362-g03e1e75 though. It can be tested almost instantly in C1M6 (only 30 seconds from the start)
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Graf Zahl
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Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Post by Graf Zahl »

Please re-report at ZDoom forum, it sounds like a scripting branch issue.

Best make a small test map that's easier to debug.
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Graf Zahl
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Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Post by Graf Zahl »

Any feedback? This report is practically useless without feedback.
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