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[gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Posted: Mon Feb 08, 2016 16:02
by Tormentor667
In gzdoom-g2.2pre-355-g7105a87.7z, in WolfenDoom Blade of Agony, the movement behaviour of dogs (can't move at all) and dark priests (with the shotgun, move like crazy) is odd. It works fine with gzdoom-g1.10pre-362-g03e1e75 though. It can be tested almost instantly in C1M6 (only 30 seconds from the start)

Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Posted: Mon Feb 08, 2016 19:53
by Graf Zahl
Please re-report at ZDoom forum, it sounds like a scripting branch issue.

Best make a small test map that's easier to debug.

Re: [gzdoom-g2.2pre-355-g7105a87] Monsters' movement is odd

Posted: Fri Feb 12, 2016 11:41
by Graf Zahl
Any feedback? This report is practically useless without feedback.