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[1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 4:49
by Tiger
Somewhere the Wall Camera's seemed to have broken in the recent builds - starting from build
gzdoom-g2.2pre-1350-gc786b65.7z.
File:
TGRDM3
Instructions:
- Load GZDoom [1514-gf2f3fa6] with TGRDM3 archive data file
- Goto: MAP MAP01
- At spawn, you'll immediately notice the WallCamera doesn't work properly.
- Another case is on MAP03 at (1658, 2014, -9)
- Face the Teleporter that has the wall camera (or the animation that is circular), whichever is more obvious
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 10:31
by Graf Zahl
fixed.
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 11:25
by _mental_
Was it fixed by
this commit? Unfortunately it breaks 2D rendering at least on OpenGL 2.0 hardware.
This is how it looks with default settings:

- gl20.jpg (53.64 KiB) Viewed 468 times
I tried to do the same as in your commit yesterday and that attempt failed miserably. That's why I posted in
the related topic about the problem with textures. If I could fix it easily I would already do this for sure.
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 12:35
by Graf Zahl
The bug that got fixed here was hiding another problem. And that is causing the black rectangles.
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 13:02
by _mental_
Yes, it seems to be related to texture filtering but I didn't find the source yet.
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 13:17
by Graf Zahl
The texture sampler state for 2D textures was not set correctly. It should be fixed with the last commit.
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Tue May 03, 2016 13:30
by _mental_
Now it works like a charm, thanks!
Re: [1350-gc786b65+]Bug: Wall Camera's Broken Again :(
Posted: Thu May 05, 2016 8:51
by Tiger
Graf Zahl wrote:fixed.
Thanks! They work beautifully again
