Light Crash? i do not understand.
This is If,Be caused Incompatible GPU.
1.10 want to hear whether there is a version of the update.
ATI radeon 4550 mobility(it is old)
UAC ULTRA ,555project Guncaster ( level2 Crashed)
and
JPCP1.1,pkdooomsfx,smooth doom ,ketchupv5nogibs ,smooth doom kechup mypatch,jphud,jpcdhud,xhair
(have Crash log https://www.dropbox.com/s/3r1pq8imy4xg9 ... t.zip?dl=0)
and
jpcp and Operation in human
and
any?
Clash issule?
Moderator: Graf Zahl
- NeoHippo
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
Re: Clash issule?
Your videocard supports up to OpenGL 2.0 only.toshiaki2115_ wrote:ATI radeon 4550 mobility(it is old)
Do not use GZDoom 2.2, which requires OpenGL 3.0 and up
For your videocard:
try GZDoom 1-9 http://forum.drdteam.org/viewtopic.php?f=23&t=6825
or GZDoom 1-10 http://devbuilds.drdteam.org/gzdoom-vintage/
Also, using one of the above, if you get a crash with that many files loaded on top of each other,toshiaki2115_ wrote: Wad 0: gzdoom.pk3
Wad 1: doom2.wad
Wad 2: lights.pk3
Wad 3: SBrightmaps.pk3
Wad 4: midisoundfonts.wad
Wad 5: SmoothTextures.pk3
Wad 6: pk_doom_sfx_20120224.wad
Wad 7: SkyboxesD2.wad
Wad 8: JPCP_v1.1.wad
Wad 9: pk_doom_sfx_20120224.wad
Wad 10: SmoothDoom.pk3
Wad 11: ketchupV5_nogibs_splattersonly.pk3
Wad 12: SmoothDooM_KetchupPatch.pk3
Wad 13: JP HUD mod friendly.pk3
Wad 14: JPCP_HUDjpn.wad
Wad 15: XHairs Pack.wad
then start GZDoom with just one file, and add one file more after a successful load. If a crash
should occur, then shuffle the files. Load order may become important.
-
- Developer
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Re: Clash issule?
Recent 2.2pre builds require OpenGL 2.0 and FBO extension. I own ancient notebook with Radeon 4330 (by the way it supports OpenGL 3.1 even on crappy old drivers provided by vendor) and it runs recent dev builds without a problem.
- NeoHippo
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
Re: Clash issule?
According to this website http://www.notebookcheck.net/ATI-Mobili ... 536.0.html the videocard supports up to OpenGL 2.0._mental_ wrote:Recent 2.2pre builds require OpenGL 2.0 and FBO extension. I own ancient notebook with Radeon 4330 (by the way it supports OpenGL 3.1 even on crappy old drivers provided by vendor) and it runs recent dev builds without a problem.
AMD seemingly is not interested in supplying information about older hardware.
I know that you and Graf Zahl have been exchanging some ideas about OpenGL programming, but I was not aware of any official status. So it is rather confusing when the download site still specifies these
Spoiler:
- Graf Zahl
- GZDoom Developer
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- Contact:
Re: Clash issule?
OpenGL 2.x support in current devbuilds is work in progress. Some minor stuff is still missing and at the moment there is no data how performance compares with 1.x.
This is clearly not recommended for actually playing the game, for that get either 1.9.1 or the latest 1.10 devbuild.
This is clearly not recommended for actually playing the game, for that get either 1.9.1 or the latest 1.10 devbuild.
-
- Posts: 4
- Joined: Fri Nov 13, 2015 21:28
Re: Clash issule?
1.10dev update is Completed?
1.10dev from when no longer being updated, to me looks like there the version that has exceeded level OpenGl.
thanks devbuilds opengl support. keep it works.
1.10dev from when no longer being updated, to me looks like there the version that has exceeded level OpenGl.
thanks devbuilds opengl support. keep it works.