[no] Decals On Flats?
Moderator: Graf Zahl
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[no] Decals On Flats?
Heyas
could we see decals on floors and ceilings in the near future?
kinda weird to have um on textures and not on flats
could we see decals on floors and ceilings in the near future?
kinda weird to have um on textures and not on flats
- Graf Zahl
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- Graf Zahl
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- Gendo
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Re: [no] Decals On Flats?
sorry to bump an old topic, in the first place. i noticed that in build engine ports decals on floors and ceilings are possible (e.g. Eduke)...
can this help any way? http://wiki.eduke32.com/stuff/source_code/
can this help any way? http://wiki.eduke32.com/stuff/source_code/
- Graf Zahl
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Re: [no] Decals On Flats?
Build engine != Doom engine.
- Gendo
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Re: [no] Decals On Flats?
i do realize that, but i hoped for some similarities in rendering (e.g. no true 3d, different way of drawing walls and flats, etc)...
- Rachael
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Re: [no] Decals On Flats?
As Graf said, they're completely different engines. The build engine was created to compete against Doom, to give Apogee a foothold in the shooter genre. As a result, despite the many similarities, they are two completely different engines because one has never used code from the other.
Many things that work in one will work in the other, but it takes a lot of effort to port them over. If you're willing to invest the time to do that, I'm sure it will work out. ^^ But otherwise, I really would not hold my breath for anything.
Many things that work in one will work in the other, but it takes a lot of effort to port them over. If you're willing to invest the time to do that, I'm sure it will work out. ^^ But otherwise, I really would not hold my breath for anything.
- Gendo
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Re: [no] Decals On Flats?
alright, then it'll be a long wait for new decal code rewrite. sorry, i was pretty ignorant about these issues, i thought these engines (modern ports of them, so to say) use similar code since they're both hardware opengl rendering software, these days... in my personal opinion it's an important issue, especially considering levels with heavy fire exchange that end up looking rather weird with dirty walls and absolutely clean polished floors
- Logan MTM
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Re: [no] Decals On Flats?
A_CheckFloor + SpawnItemEx >> Model + Mass 99999 = Decal on the Floor.
A_CheckCeiling + SpawnItemEx >> Model + A_ChangeFlag("SPAWNCEILING",1) = Decal on the Ceiling.
I'll try it in the pratice! should work.
A_CheckCeiling + SpawnItemEx >> Model + A_ChangeFlag("SPAWNCEILING",1) = Decal on the Ceiling.
I'll try it in the pratice! should work.
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Re: [no] Decals On Flats?
try doing that just before an edge, it will hang over.
- Rachael
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Re: [no] Decals On Flats?
/facepalm
This topic has been bumped enough already.
This topic has been bumped enough already.