I cannot get zdoom to crash, so I am assuming that it is a gzdoom bug, but if this is not the case I can make a post over there.
Code: Select all
SGIH B 4 Bright
{
    A_Light(1);
    //conical bullet spread
    user_i = 1;
    while (user_i <= 7)
    {
        user_BulletRadius = fRandom(0.0,5.6);
        user_BulletAngle = fRandom(0.0,359.9);
        A_FireBullets(user_BulletRadius * Cos(user_BulletAngle), user_BulletRadius * Sin(user_BulletAngle), -1, 5, "BulletPuff", FBF_EXPLICITANGLE);
        user_i += 1;
    }
    A_PlaySound ("weapons/shotgf", CHAN_WEAPON);//this plays even when it crashes, so it does make it through the loop
} Mod in question
Crash report

