[fixed][0.9.17] Another strange bug

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BetaSword
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[fixed][0.9.17] Another strange bug

Post by BetaSword »

Slightly changed version of the last map that had the strange bugs, go up to the second level, where there's the 3D floor ramp over the solid floor ramp below, and you get this:

Image

It renders the wall there for some odd reason. Plus, it can be walked through. I don't know if it's something I did wrong, or something with GZdoom.

Edit: For some reason, it's not allowing me to add attachments...
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solarsnowfall
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Post by solarsnowfall »

Is it type 0, (buggy Vavoom style) or type 1, solid GZDoom style?
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BetaSword
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Post by BetaSword »

Solid GZDoom style. Made sure of that before taking the shot. The two ramps that are effected are set up exactly the same (except in opposite directions) as the ones below them. And the ones below aren't buggy.

Edit: And still no attachments...

Edit again: Nevermind. I really need to get something better than IE. The map is attached to this post.
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glitchmap2.zip
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Enjay
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Post by Enjay »

Unfortunately using static init to colour a sector is worse with 0.9.17 than it was with the previous version. With 0.9.16 I got a coloured foggy effect when I should have got coloured lights, now I get nothing.

Check the attached. In Zdoom (98 & 96x) the first sector after the starting sector has a blue light, the sector beyond has red fog - both created with static init. In GZDoom 0.9.17, neither sector shows any effect from the static init lines.
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Graf Zahl
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Post by Graf Zahl »

Fixed both.
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BetaSword
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Post by BetaSword »

Very nice :)
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