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[fixed][0.9.17] Another strange bug

Posted: Wed Nov 09, 2005 0:30
by BetaSword
Slightly changed version of the last map that had the strange bugs, go up to the second level, where there's the 3D floor ramp over the solid floor ramp below, and you get this:

Image

It renders the wall there for some odd reason. Plus, it can be walked through. I don't know if it's something I did wrong, or something with GZdoom.

Edit: For some reason, it's not allowing me to add attachments...

Posted: Wed Nov 09, 2005 0:40
by solarsnowfall
Is it type 0, (buggy Vavoom style) or type 1, solid GZDoom style?

Posted: Wed Nov 09, 2005 0:51
by BetaSword
Solid GZDoom style. Made sure of that before taking the shot. The two ramps that are effected are set up exactly the same (except in opposite directions) as the ones below them. And the ones below aren't buggy.

Edit: And still no attachments...

Edit again: Nevermind. I really need to get something better than IE. The map is attached to this post.

Posted: Wed Nov 09, 2005 1:18
by Enjay
Unfortunately using static init to colour a sector is worse with 0.9.17 than it was with the previous version. With 0.9.16 I got a coloured foggy effect when I should have got coloured lights, now I get nothing.

Check the attached. In Zdoom (98 & 96x) the first sector after the starting sector has a blue light, the sector beyond has red fog - both created with static init. In GZDoom 0.9.17, neither sector shows any effect from the static init lines.

Posted: Wed Nov 09, 2005 23:38
by Graf Zahl
Fixed both.

Posted: Thu Nov 10, 2005 5:47
by BetaSword
Very nice :)