[(not really) fixed]Out of sync with renderers
Moderator: Graf Zahl
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
[(not really) fixed]Out of sync with renderers
Ok the situation: One player is using the opengl renderer, another is using the software one. The software guy tries to aim up more than it limits him in software mode. It doesn't let him, but it makes gzdoom go out of sync.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Sorry but this isn't fixable unless I limit all players in multiplayer games to the pitch range of the software renderer. There's no way to determine which kind of renderer is being used by which player.
The question is, what is more important? Demo sync between different renderers or being able to look fully up and down in multiplayer?
The question is, what is more important? Demo sync between different renderers or being able to look fully up and down in multiplayer?
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
Well... Hmm this is a toughie. My opinion is to limit the looking up and down in multiplayer because going out of sync every time is quite unprofessional and unplayable. Although i'm sure many would argue with that opinion.
Well that's a bugger. Might I ask why?There's no way to determine which kind of renderer is being used by which player.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
Um... An option to to either disable or enable total freelook? Thay way, if you know someones using the software renderer you can turn the limit on. You may not be able to get the information via Gzdoom but you can certianlly just ask the people you're playing with right? 
After all, since there's no fancy ingame joining netcode you have to know who you're connecting with beforehand.

After all, since there's no fancy ingame joining netcode you have to know who you're connecting with beforehand.