[(not really) fixed]Out of sync with renderers

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Cutmanmike
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[(not really) fixed]Out of sync with renderers

Post by Cutmanmike »

Ok the situation: One player is using the opengl renderer, another is using the software one. The software guy tries to aim up more than it limits him in software mode. It doesn't let him, but it makes gzdoom go out of sync.
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Graf Zahl
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Post by Graf Zahl »

Sorry but this isn't fixable unless I limit all players in multiplayer games to the pitch range of the software renderer. There's no way to determine which kind of renderer is being used by which player.

The question is, what is more important? Demo sync between different renderers or being able to look fully up and down in multiplayer?
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Cutmanmike
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Post by Cutmanmike »

Well... Hmm this is a toughie. My opinion is to limit the looking up and down in multiplayer because going out of sync every time is quite unprofessional and unplayable. Although i'm sure many would argue with that opinion.
There's no way to determine which kind of renderer is being used by which player.
Well that's a bugger. Might I ask why?
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Graf Zahl
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Post by Graf Zahl »

It's a local information that isn't transferred across the net. Other players also don't know what resolution and screen refresh rate you are using.
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Cutmanmike
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Post by Cutmanmike »

Pants. Well could a compatability flag be added? While it's on, all multiplayer games have that freelook limit. If off the freelook limit is disabled, and if for whatever stupid reason someone is using the software renderer then it's their fault.
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Post by Graf Zahl »

I 'fixed' this by unconditionally restricting the view pitch in netgames.
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Cutmanmike
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Post by Cutmanmike »

It'll do for me I guess. Although expect complaints from others.
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Post by Cutmanmike »

*BUMP* Sorry to bump such an old thread but I was just wondering if you had thought of anyway around this without limiting everyone in multiplayer?
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Graf Zahl
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Post by Graf Zahl »

As I said: the information is not available. What shall I do?
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Post by Cutmanmike »

Um... An option to to either disable or enable total freelook? Thay way, if you know someones using the software renderer you can turn the limit on. You may not be able to get the information via Gzdoom but you can certianlly just ask the people you're playing with right? ;)

After all, since there's no fancy ingame joining netcode you have to know who you're connecting with beforehand.
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