Reflective walls

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BetaSword
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Reflective walls

Post by BetaSword »

My suggestion is adding something like the reflective floor effect to a wall, like the already available mirrors. What I mean is to allow for soemthing to set a reflection to a wall like you can do with the floors, while leaving the wall texture partially visible.

It's not really an important, or even necessary suggestion, just something that some people may like.
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Post by SlayeR »

You could emulate it by putting a translucent midtex in front of a mirror. But yeah that has a limitation in that 2s mid textures don't tile...
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Graf Zahl
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Post by Graf Zahl »

You could also add an alpha parameter to Line_Mirror. This would really be a trivial change.
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BetaSword
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Post by BetaSword »

Graf Zahl wrote:You could also add an alpha parameter to Line_Mirror. This would really be a trivial change.
Yeah, I was thinking about that, but I didn't know if that would ruin compatibility with older wads or not, for whatever reason. If it wouldn't, then it sounds like it would be the perfect way to get the same effect.
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Post by Enjay »

Would it be possible to make reflective lower textures using this method?

For example, just for fun I made the floor in the opening area of map01 reflective, but the faces of the steps being non reflective kind of looked out of place.

I suspect it's one of these things that just won't be possible - by their very nature, lower textures will not have void space behind them and I dunno how many recursions such a thing might try and force. Just asking.
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Graf Zahl
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Post by Graf Zahl »

You got that absolutely right.
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Cutmanmike
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Post by Cutmanmike »

Hmm i'm betting reflective slopes are also impossible right?
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Post by Graf Zahl »

Yes. For the same reason as walls: The visibility clipping code can't properly do its work when some solid geometry gets in the way. For sloped floors there's also a major problem with recursion issues. For non-sloped floors the ugly cases are easy to avoid. For slopes that would be no longer possible.
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Cutmanmike
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Post by Cutmanmike »

Oh well, I guess it was pushing it a little.
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