
That being said, I've got a few side projects that progress will suredly slow down on. But, I have for you, today, a... neat little toy to play with. It was originally going to be a part of a much larger project, but it got so big on it's own, I decided to release it as is. The original concept was through a combination of decorate/acs to create all different manners of highly animated props and decorations. From realistic animated fire, to new sparks and (simulated) particle fountains of various types.
The Atmosphereic Generator Thingy... (particlesim.wad)
Simple concept, a room, a mapspot, and a bit of scripting. The idea here, was to generate several different kinds of weather or atmospheric conditions that are highly customisable. This is either something really cool worht looking at, or it's been a monumental waste of my time, still undecided. But, hopefully this will inspire others, by demonstrating how easy it really is.
In this room, there are series of switches (in no particular order):
- Weather Type
Switches between snow, rain, hail, volcanic ash, volcanic eruption, rain of fire, and sparkles. Bare in mind, the last two are more comlpicated, so keep other factors in mind to avoid potential frame drops. - Wind Speed
Switches between low, medium, high, wind storm, and gale force, to simulate the effects of wind in our atmosphere. - Wind Direction
Switches between E, NE, N, NW, W, SW, S, and SE. - Intensity
Switches from 1x, to 2x, 4x, and 8x, then to 1/8x, to 1/4x, 1/2x, and back to 1. It's recommended that you don't have intensities for the fire and sparkle effects above 1x. - Speed Variance
Adds random factoring to create variation in projectile speeds. - Vertical Speed Variance
Adds random factoring to create variation in projectile drop speeds. - Angle Variance
Adds random factoring to creat variation in projectile angles. Speed, Vertical Speed, and Angle Variance switch from low, medium, high, extra high, and eratic settings.
Download