[hopefully fixed]weird HOM

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Moderator: Graf Zahl

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BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11

[hopefully fixed]weird HOM

Post by BlazingPhoenix »

there's a weird HOM if you make a sector that has both the cealing and the floor set at full reflectiveness(I was playing around with the feature)
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BlackFish
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Post by BlackFish »

gee I wonder why. Try looking at two mirrors surrounding you. I dont think Gzdoom handles that very well. :wink:
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Shinjanji
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Location: Pennsylvania, USA

Post by Shinjanji »

Yah, it's a problem with recursion. Once there are enough recursions, the drawing of the reflections stops altogether, producing HOM.

/me expects [not a bug] shortly.
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Graf Zahl
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Post by Graf Zahl »

The only bug here is that it doesn't detect this in time to draw the innermost reflective plane non-translucent.
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Graf Zahl
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Post by Graf Zahl »

As of the next version any portal's content that isn't rendered is cleared instead. I hope that eliminates this and other mirror related HOMs.

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