Page 1 of 1
particles
Posted: Sun Dec 11, 2005 23:33
by lemonzest
Hi
just wondering if particles could be made round and always face the camera? like in quake2? kinda look stupid square on opengl mode.
Thanks
Lemonzest.
Posted: Sun Dec 11, 2005 23:36
by Enjay
Both have been mentioned before. I'm not sure about the facing-angle, but Graf did say that he would probably look at using a sprite based particle like ZdoomGL does (which makes them rounder and better looking) at some point but it isn't high on the priority list.
Posted: Tue Jan 31, 2006 15:06
by lemonzest
come across this yesterday when trying to sort out another problem i was having with quake2. and it kinda looks like GZDoom's are just defined as squares (well they are:P)
http://www.submarine.org.uk/Tutorials/softpart.php
and thought about GZDoom.
when the new partial system is done, maybe we could define the point sprites in the decaldef? and that way have them customisable

Posted: Wed Feb 01, 2006 21:16
by Jin
More like PARTIDEF, or something (un)clever like that.