In certain resolutions, the alternate HUD looks different for the most part. Everything is essentially there on the screen but they are not scaled properly...
Compare these resolutions:
The inventory HUD displays max of 11 items at a time in the 640x480 and 1280x1024 resoultion.. but 800x600 can display only 3 items, 1024x768 can display only 8 items, 1152x864 can display 9 items.
The worst offender is the Alternate HUD's Strife Mission Objectives text where part of the box gets "cut off"... This is more prevalent in these resolutions:
800x600
1024x768
1152x864
Note: I haven't mentioned any of the low-res and non-standard Windows resolutions because they shouldn't factor in.
Fortunately the regular HUD does not seem to exhibit such problems.
Edit: Did more testing
[0.9.21] Alternate HUD Scaling
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Re: [0.9.21] Alternate HUD Scaling
'properly' depends on what you expect. Since it doubles the size of the display there is less space in lower ones. If it bothers you, disable hud_althudscale.Deathlike2 wrote:In certain resolutions, the alternate HUD looks different for the most part. Everything is essentially there on the screen but they are not scaled properly...
Compare these resolutions:
The inventory HUD displays max of 11 items at a time in the 640x480 and 1280x1024 resoultion.. but 800x600 can display only 3 items, 1024x768 can display only 8 items, 1152x864 can display 9 items.
fixed that.The worst offender is the Alternate HUD's Strife Mission Objectives text where part of the box gets "cut off"... This is more prevalent in these resolutions:
800x600
1024x768
1152x864
The minimum recommended size for the alternative HUD is 640x400 so anything lower will look cramped. The same logically for scaled HUD smaller than 1280.Note: I haven't mentioned any of the low-res and non-standard Windows resolutions because they shouldn't factor in.