[0.9.21] Alternate HUD Scaling
Posted: Fri Dec 16, 2005 15:04
In certain resolutions, the alternate HUD looks different for the most part. Everything is essentially there on the screen but they are not scaled properly...
Compare these resolutions:
The inventory HUD displays max of 11 items at a time in the 640x480 and 1280x1024 resoultion.. but 800x600 can display only 3 items, 1024x768 can display only 8 items, 1152x864 can display 9 items.
The worst offender is the Alternate HUD's Strife Mission Objectives text where part of the box gets "cut off"... This is more prevalent in these resolutions:
800x600
1024x768
1152x864
Note: I haven't mentioned any of the low-res and non-standard Windows resolutions because they shouldn't factor in.
Fortunately the regular HUD does not seem to exhibit such problems.
Edit: Did more testing
Compare these resolutions:
The inventory HUD displays max of 11 items at a time in the 640x480 and 1280x1024 resoultion.. but 800x600 can display only 3 items, 1024x768 can display only 8 items, 1152x864 can display 9 items.
The worst offender is the Alternate HUD's Strife Mission Objectives text where part of the box gets "cut off"... This is more prevalent in these resolutions:
800x600
1024x768
1152x864
Note: I haven't mentioned any of the low-res and non-standard Windows resolutions because they shouldn't factor in.
Fortunately the regular HUD does not seem to exhibit such problems.
Edit: Did more testing