[no]savegame editor/converter

Moderator: Graf Zahl

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jbb666999
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[no]savegame editor/converter

Post by jbb666999 »

is there some way you would be able to make a savegame editor/converter. i got a ton of save games and i hate to lose them every time an update comes out, maybe there is some way to convert old gzdoom savegames to work with newest version, or at least some kind of editor, it is kinda possible to do, but i have to install old version, write down stats and start new version and summon all items, which is cool for 1 or 2 but i got like 20. just a suggestion,

and also, i never thought it was quite fair that you can hide behind a tree or tech pole and block fireballs but not bullets, is there a way to make bullets puff on them insted of going through, without having the tree/tech pole move.
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wildweasel
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Post by wildweasel »

Make a Decorate clone of the item with the same editor number, add +SHOOTABLE and give it a Mass of about 10000.
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Graf Zahl
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Post by Graf Zahl »

If there is an incompatibility between versions it is because something crucial has changed. In such cases a converter doesn't make much sense anymore and I won't bother investing the time in such a pointless project. AFAIK so far I had to bump the savegame version twice so far but only once resulting in an incompatibility due to some important data missing from the old version.

To make the things you mention block shots they have to be shootable. You can do that with a Dehacked patch that gives all solid items this flag and also NOBLOOD.
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Enjay
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Post by Enjay »

Does making these things shootable not also mean they get targetted when using autoaim?
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Graf Zahl
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Post by Graf Zahl »

That's an unfortunate side effect. But for that I have added a CVAR If you set sv_smartaim to true the game will no longer aim at shootable scenery items if a real monster is found.
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Enjay
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Post by Enjay »

Cunning. :D

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