The GZDoom FAQ

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Gez
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Re: The GZDoom FAQ

Postby Gez » Sun Jan 03, 2010 22:36

This FAQ is a bit outdated... "It was originally based on the 2.0.96x community build but it has integrated all new features and bug fixes from 2.0.98." Heh.

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Re: The GZDoom FAQ

Postby Glaber » Thu Feb 25, 2010 18:47

It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.

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Rachael
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Re: The GZDoom FAQ

Postby Rachael » Sat Feb 27, 2010 10:19

It's a 2 dimensional Cartesian coordinate system - like all Doom games.
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Re: The GZDoom FAQ

Postby jengelh » Sat Nov 20, 2010 0:54

Glaber wrote:It might be outdated, but it looks like the place to ask this:
does GZDoom use vector cordnates or cartesian coordinates.

(Wtf are "vector coordinates".) Cartesian coordinates - or other types of coordinates such as polar - are usually represented by a vector relative to some reference point.

l_johan_k
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Re: The GZDoom FAQ

Postby l_johan_k » Thu Apr 28, 2016 17:06

Will version 2.2 be pushed into the linux ppa?

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Re: The GZDoom FAQ

Postby inukaze » Mon Aug 22, 2016 18:54

Which License is the GzDoom ? is GNU/GPL , MIT , what is ???

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Rachael
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Re: The GZDoom FAQ

Postby Rachael » Mon Aug 22, 2016 22:19

Anything Graf coded specifically (which is the majority of the code that differs from ZDoom, itself), is GNU/GPL. User contributions usually go under the same license as the project's original author (there has not yet been a user who has tried to license their code otherwise, thankfully). Everything else is licensed per their respective authors. Best bet is to look at ZDoom.zip's licenses.txt file from an official release for more information.

ZDoom uses Doom's old license, which was re-licensed under GNU/GPL later on. I am not sure the whole legalities behind that, but if you're looking for a GZDoom port that is fully GNU/GPL look up Gloome and GZDoom-GPL on Google, they should both point to their respective project threads on zdoom.org.

Alternatively the wiki covers some of it here: http://zdoom.org/wiki/license
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Re: The GZDoom FAQ

Postby DoodGuy » Wed Dec 07, 2016 18:44

How can I change my autoexec.cfg directory with the config file?

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Re: The GZDoom FAQ

Postby NeuralStunner » Fri Jan 06, 2017 4:23

DoodGuy wrote:How can I change my autoexec.cfg directory with the config file?
You can use any path and filename you like. Example:

Code: Select all

[Doom.AutoExec]
Path=D:\Games\ZDoom\AutoLoad\AutoExec.cfg
Path=D:\Games\ZDoom\AutoLoad\AutoExec_Doom.cfg
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.

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Graf Zahl
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Re: The GZDoom FAQ

Postby Graf Zahl » Fri Jan 06, 2017 11:41

Closing the thread because it's not Q/A, it's FAQ.


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